TwojePC.pl © 2001 - 2024
|
|
A R C H I W A L N A W I A D O M O Ś Ć |
|
|
|
OK, wszycy graja w 3Dmark2001se to proponuje mala zabawe:)) , speed 13/08/02 05:20 wynik w Nature (tylko) na takich ustawieniach:
1280x1024
4 sample anti-aliasing
Triple Frame Buffer
Compressed textures
24 bit Z-buffer depth
i D3D settings to BEST IMAGE QUALITY.
moj wynik 12,6fps
Teraz pochwalcie sie "wymiatacze" swoim wynikiem.- ale rzeznia... , capri 13/08/02 06:40
8,6 fps... :)))Quidquid latine dictum sit,
altum videtur - ????????? , NimnuL-Redakcja 13/08/02 08:16
a ja mam 10,9fps ....
chyba duzo jak na moj konfiig ?Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach. - moj konfig , NimnuL-Redakcja 13/08/02 08:38
dla zainteresowanych ...
Athlon 1,4@1,46 :-)
256SDRAM
Abit KT7A
Radeon 8500 (250/250)
ustawilem tak jak napisal Speed - 32b kolor oczywiscie .... czasem w demie bylo nawet 17fps ... a w podsumowaniu 10,9fps ..Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach. - :-) poprawka ... , NimnuL-Redakcja 13/08/02 10:02
11,2pfs po ponownym uruchomieniu kompa i zamknietych oknach .. wczesnie robilem z otwartymi 10 oknami IE :-)Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach. - A .... , Kilgor-Admin 13/08/02 10:16
... rozdzialke zmieniles ??Pozdr. Kilgor
Admin Board'a - tak , NimnuL-Redakcja 13/08/02 10:46
na 1280x1024 32b ... reszta tak jak pisze Speed ...Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach.
- Chodzi o wersje #330 , Plum 13/08/02 08:44
build #330 czy są juz nowsze ?najwiekszy polski zaklad
elektoniczny -
fabryka lamp kineskopowych - ha! a ja mam... , coobav 13/08/02 08:50
No hardware support ;PLenovo X1 Nano, HP Zbook G5
Legion5 R7-5800H, RTX3060 - moze sciagnij ten emulator do nature i sprawdz wtedy:_) , McKania 13/08/02 09:24
jw.config: skóra, fura i coreDuo ;) - :-) noooo , NimnuL-Redakcja 13/08/02 09:44
bedzie sie mozna pochwalic wynikiem :-))Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach.
- :(( , leon 13/08/02 09:46
U mnie 5,6 fps na Kyro 2 przy pomocy 3DAnalyze- hmm a jak zapusciles 3d analye bo sie niem bawilem , Thadeus 13/08/02 09:52
i nic mowi ze nie ma hardware , moze w moim 3d marku zablokowali go ?... - w opcjach , leon 13/08/02 10:10
DirectX 8.1 w "Hardware Limits" zaznaczyłen wszystko, w DLL Patch trzeba wybrać plik z katalogu e2driver 3dmarka. Trzeba jezcze włączyć opcję "force hook dll" w 3DAnalyze.
PS. Wersja 1.5- hmm podobnie robilem i nic , Thadeus 13/08/02 12:27
ale poprobuje jeszcze ( chyba ze mam wersje z poblokowanym )...
- Rowniutkie 12 klatek. , Grolshek 13/08/02 11:23
Jestem dumny z mojego blaszaka ;))))***** ***!!! - a tu sie okaze ze to tylko , Ranx 13/08/02 11:58
laptop speeda:))) i to ten ktorego dal dziecku do zabawy by moglo sobie cole wylewac na niego:)))))))
sam nie uzywa bo jak mozna uzywac 5 letniego sprzetu hehehe
daliscie sie podpuscic...:)
pozdrowkao roztramtajdany charkopryszczańcu... - :)))))))))) dobre . , speed 13/08/02 17:17
az tak to zle zemna nie jest:))
- 24,8 FPS , resmedia 13/08/02 12:07
Ja to dopiero jestem dumny z mojej skrzynki!desipere est juris gentium - Ty chyba lamer jakiś jestes :-)) , NimnuL-Redakcja 13/08/02 12:11
nie wiesz, ze taka ilosc FPSów powoduje raka ? :-)))Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach. - sprawdz jeszcze raz ustawienia :) , speed 13/08/02 17:20
24,8 fps na dzisiejszym sprzecie jest niemozliwe:)))
Na bardzo ostro podkreconej GF4600 wychodzi zaledwie 18fps i to na XP 2000MHz - errata , resmedia 13/08/02 17:24
Teraz mam 29,2 FPS. Co jest z tym 3DMarkiem??? Ustawienia mam dobre, coś mi tu śmierdzi...desipere est juris gentium - ten wynik to osiaga sie przy rozdzielczosci 1280x1024x32 bez 4x AA , speed 13/08/02 18:35
widocznie sterowniki nie wlaczaja tej opcji . Wynik ktory podajesz nie jest prawdziwy.
przy systemie operacyjnym Win XP i sterach do GF4 4400 30.30
osiagniecie wyniku 13fps przy ustawieniach jakich podalem to juz jest super wynik:))))- nie, to nie to... , resmedia 13/08/02 18:41
AA 4x włączony... Ale, ale, piszesz że na WinXP, a ja mam win98se i dętki 29.42. Może to sprawka nowego DirectX 8.1b???desipere est juris gentium - na Win98 GF 4 4400 (detonatory 29,42) przy ustawieniach jakie podalem 12,4fps , speed 13/08/02 19:19
U ciebie na 100% nie wlacza sie funkcja 4xAA . wlacz ja bezposrednio w sterownikach i odpal 3DMark z ustawieniami ktore podalem .
Procesor AMD XP pracujacy na ustawieniu (194x9)
- resmedia .... , Auror 13/08/02 13:14
.... jaki masz sprzęt ?portnicki.com
+++++++++++++
portnicki@gmail.com - 8,3 fps , McKania 13/08/02 14:32
gf3 ti200 [200/450], duron 7x133, w2k+sp2, detki 29.42
aha, jakos 1280x1024 nie moglem ustawic i bylo 1280x960:)config: skóra, fura i coreDuo ;) - ja mam skromne 16.7 fps... ;))) , tekknik 13/08/02 17:48
... Poniżej fragment projektu (trochę długi) dla niedowiarków i mój sprzęt (MB MSI KT3 ULTRA ARU, HDD Maxtor Maxtor 4D040H2, MEM 256 PC2100, GPU GF3 ti200 450 GS clk 220/540 detki 29.42, winda XP PL+DX8.1, athlon 1700XP)
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name TK Wink
Registration Key 81WDN-4AEHE-ES53J-ZA6VR
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1280
Height 1024
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode 4 samples
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score N/A
Game 1 - Car Chase - Low Detail N/A
Game 1 - Car Chase - High Detail N/A
Game 2 - Dragothic - Low Detail N/A
Game 2 - Dragothic - High Detail N/A
Game 3 - Lobby - Low Detail N/A
Game 3 - Lobby - High Detail N/A
Game 4 - Nature 16.7 fps
Fill Rate (Single-Texturing) N/A
Fill Rate (Multi-Texturing) N/A
High Polygon Count (1 Light) N/A
High Polygon Count (8 Lights) N/A
Environment Bump Mapping N/A
DOT3 Bump Mapping N/A
Vertex Shader N/A
Pixel Shader N/A
Advanced Pixel Shader N/A
Point Sprites N/A
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1700+
Internal Clock 1.43 GHz
Internal Clock Maximum 2.93 GHz
External Clock 133 MHz
Socket Designation Socket-A
Type <unknown>
Upgrade Socket A
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Athlon(tm) XP 1700+
CPUID 0x00000662
.
.
.
.
Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 128 MB
Sideband Addressing supported (enabled)
Fast Write supported (enabled)Desert Eagle .50 AE
http://www.youtube.com/watch?
v=BWZFaiTdKwM - Twoj wynik tez jest jakis wysoki (bardzo) , speed 13/08/02 18:41
dla sprawdzenia czy dziala ci wszystko takjak powinno . zrob testy przy rozdzielczosci 1280x1024x32 bez AA ; z 2xAA i 4xAA i zobaczysz czy opcja 4xAA wlacza sie .
To ze w cytacie :
"Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 128 MB
Sideband Addressing supported (enabled)
Fast Write supported (enabled"
pisze ze opcja 4xAA jest wlaczona nie jest prawdziwe bo nawet jak zrobisz test przy wylaczonej tej opcji to tez bedzie pisalo ze jest 4xAA wlaczony:)))
- oto wyniki , tekknik 13/08/02 19:16
1 noAA Game 4 - Nature 27.7 fps
2 2xAA Game 4 - Nature 16.7 fps
3 3xAA Game 4 - Nature 15.8 fps
4 4xAA Game 4 - Nature 16.7 fps
cytat, na który sie powołujesz informuje o trybach pracy karty w specyfikacji AGP 2.0 z MB i nie ma nic wspólnego z AA ( i nie chodzi o anonimowych alkocholików ;)), o włączonej opcji informuje nas raport 3dmarka w sekcji DISPLAY gdzie wykazywana jest wartość parametru FSAA mode (4 samples, 3, 2, none) poniżej ( poraz ostatni taki kobylasty raport ) zamieszcze jeden z raportów gdzie FSAA jest wyłączone nie jest to w prawdzie 1280X1024 32 ale ... chyba warto się pochwalić
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name TK Wink
Registration Key 81WDN-4AEHE-ES53J-ZA6VR
3DMark Version 300
DISPLAY
Platform NVIDIA GeForce3 Ti 200
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 8144
Game 1 - Car Chase - Low Detail 128.4 fps
Game 1 - Car Chase - High Detail 50.5 fps
Game 2 - Dragothic - Low Detail 117.1 fps
Game 2 - Dragothic - High Detail 64.8 fps
Game 3 - Lobby - Low Detail 130.1 fps
Game 3 - Lobby - High Detail 62.6 fps
Game 4 - Nature 41.5 fps
Fill Rate (Single-Texturing) 755.0 MTexels/s
Fill Rate (Multi-Texturing) 1542.9 MTexels/s
High Polygon Count (1 Light) 24.3 MTriangles/s
High Polygon Count (8 Lights) 5.6 MTriangles/s
Environment Bump Mapping 136.3 fps
DOT3 Bump Mapping 122.9 fps
Vertex Shader 68.2 fps
Pixel Shader 87.5 fps
Advanced Pixel Shader 71.0 fps
Point Sprites 16.3 MSprites/s
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1700+
Internal Clock 1.43 GHz
Internal Clock Maximum 2.93 GHz
External Clock 133 MHz
Socket Designation Socket-A
Type <unknown>
Upgrade Socket A
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version AMD Athlon(tm) XP 1700+
CPUID 0x00000662
CACHES
Level 1
Capacity 128 KB
Type Instruction, Data, Internal
Type Details Synchronous
Error Correction Type None
Associativity 4-way Set-Associative
Level 2
Capacity 256 KB
Type Instruction, Data, Internal
Type Details Synchronous
Error Correction Type Single-bit ECC
Associativity 4-way Set-Associative
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAW INFO
DirectDraw Version 5.1.2600.29
DISPLAY DEVICES
Description Główny sterownik ekranu
Manufacturer NVIDIA
Name NVIDIA GeForce3 Ti 200
Total Local Video Memory 64 MB
Total Local Texture Memory 64 MB
Total AGP Memory 128 MB
Display Driver nv4_disp.dll
Display Driver Version 6.13.10.2942
Driver WHQL Certified Yes
Max Texture Width 4096
Max Texture Height 4096
Max User Clipping Planes 0
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Textures In Single Pass 4
Vertex Shader Version 1.1
Pixel Shader Version 1.1
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x10de
Device ID 0x0201
Sub-System ID 0x0c3c10b0
Revision 0xa3
DISPLAY MODES
Resolution 320x200x16-bit RGB [565] @ 60 Hz
Resolution 320x200x16-bit RGB [565] @ 70 Hz
Resolution 320x200x16-bit RGB [565] @ 72 Hz
Resolution 320x200x16-bit RGB [565] @ 75 Hz
Resolution 320x200x32-bit RGB [888] @ 60 Hz
Resolution 320x200x32-bit RGB [888] @ 70 Hz
Resolution 320x200x32-bit RGB [888] @ 72 Hz
Resolution 320x200x32-bit RGB [888] @ 75 Hz
Resolution 320x240x16-bit RGB [565] @ 60 Hz
Resolution 320x240x16-bit RGB [565] @ 70 Hz
Resolution 320x240x16-bit RGB [565] @ 72 Hz
Resolution 320x240x16-bit RGB [565] @ 75 Hz
Resolution 320x240x32-bit RGB [888] @ 60 Hz
Resolution 320x240x32-bit RGB [888] @ 70 Hz
Resolution 320x240x32-bit RGB [888] @ 72 Hz
Resolution 320x240x32-bit RGB [888] @ 75 Hz
Resolution 400x300x16-bit RGB [565] @ 60 Hz
Resolution 400x300x16-bit RGB [565] @ 70 Hz
Resolution 400x300x16-bit RGB [565] @ 72 Hz
Resolution 400x300x16-bit RGB [565] @ 75 Hz
Resolution 400x300x32-bit RGB [888] @ 60 Hz
Resolution 400x300x32-bit RGB [888] @ 70 Hz
Resolution 400x300x32-bit RGB [888] @ 72 Hz
Resolution 400x300x32-bit RGB [888] @ 75 Hz
Resolution 480x360x16-bit RGB [565] @ 60 Hz
Resolution 480x360x16-bit RGB [565] @ 70 Hz
Resolution 480x360x16-bit RGB [565] @ 72 Hz
Resolution 480x360x16-bit RGB [565] @ 75 Hz
Resolution 480x360x32-bit RGB [888] @ 60 Hz
Resolution 480x360x32-bit RGB [888] @ 70 Hz
Resolution 480x360x32-bit RGB [888] @ 72 Hz
Resolution 480x360x32-bit RGB [888] @ 75 Hz
Resolution 512x384x16-bit RGB [565] @ 60 Hz
Resolution 512x384x16-bit RGB [565] @ 70 Hz
Resolution 512x384x16-bit RGB [565] @ 72 Hz
Resolution 512x384x16-bit RGB [565] @ 75 Hz
Resolution 512x384x32-bit RGB [888] @ 60 Hz
Resolution 512x384x32-bit RGB [888] @ 70 Hz
Resolution 512x384x32-bit RGB [888] @ 72 Hz
Resolution 512x384x32-bit RGB [888] @ 75 Hz
Resolution 640x400x16-bit RGB [565] @ 60 Hz
Resolution 640x400x16-bit RGB [565] @ 70 Hz
Resolution 640x400x16-bit RGB [565] @ 72 Hz
Resolution 640x400x16-bit RGB [565] @ 75 Hz
Resolution 640x400x16-bit RGB [565] @ 85 Hz
Resolution 640x400x16-bit RGB [565] @ 100 Hz
Resolution 640x400x16-bit RGB [565] @ 120 Hz
Resolution 640x400x32-bit RGB [888] @ 60 Hz
Resolution 640x400x32-bit RGB [888] @ 70 Hz
Resolution 640x400x32-bit RGB [888] @ 72 Hz
Resolution 640x400x32-bit RGB [888] @ 75 Hz
Resolution 640x400x32-bit RGB [888] @ 85 Hz
Resolution 640x400x32-bit RGB [888] @ 100 Hz
Resolution 640x400x32-bit RGB [888] @ 120 Hz
Resolution 640x480x16-bit RGB [565] @ 60 Hz
Resolution 640x480x16-bit RGB [565] @ 70 Hz
Resolution 640x480x16-bit RGB [565] @ 72 Hz
Resolution 640x480x16-bit RGB [565] @ 75 Hz
Resolution 640x480x16-bit RGB [565] @ 85 Hz
Resolution 640x480x16-bit RGB [565] @ 100 Hz
Resolution 640x480x16-bit RGB [565] @ 120 Hz
Resolution 640x480x32-bit RGB [888] @ 60 Hz
Resolution 640x480x32-bit RGB [888] @ 70 Hz
Resolution 640x480x32-bit RGB [888] @ 72 Hz
Resolution 640x480x32-bit RGB [888] @ 75 Hz
Resolution 640x480x32-bit RGB [888] @ 85 Hz
Resolution 640x480x32-bit RGB [888] @ 100 Hz
Resolution 640x480x32-bit RGB [888] @ 120 Hz
Resolution 800x600x16-bit RGB [565] @ 60 Hz
Resolution 800x600x16-bit RGB [565] @ 70 Hz
Resolution 800x600x16-bit RGB [565] @ 72 Hz
Resolution 800x600x16-bit RGB [565] @ 75 Hz
Resolution 800x600x16-bit RGB [565] @ 85 Hz
Resolution 800x600x16-bit RGB [565] @ 100 Hz
Resolution 800x600x16-bit RGB [565] @ 120 Hz
Resolution 800x600x32-bit RGB [888] @ 60 Hz
Resolution 800x600x32-bit RGB [888] @ 70 Hz
Resolution 800x600x32-bit RGB [888] @ 72 Hz
Resolution 800x600x32-bit RGB [888] @ 75 Hz
Resolution 800x600x32-bit RGB [888] @ 85 Hz
Resolution 800x600x32-bit RGB [888] @ 100 Hz
Resolution 800x600x32-bit RGB [888] @ 120 Hz
Resolution 1024x768x16-bit RGB [565] @ 60 Hz
Resolution 1024x768x16-bit RGB [565] @ 70 Hz
Resolution 1024x768x16-bit RGB [565] @ 72 Hz
Resolution 1024x768x16-bit RGB [565] @ 75 Hz
Resolution 1024x768x16-bit RGB [565] @ 85 Hz
Resolution 1024x768x16-bit RGB [565] @ 100 Hz
Resolution 1024x768x32-bit RGB [888] @ 60 Hz
Resolution 1024x768x32-bit RGB [888] @ 70 Hz
Resolution 1024x768x32-bit RGB [888] @ 72 Hz
Resolution 1024x768x32-bit RGB [888] @ 75 Hz
Resolution 1024x768x32-bit RGB [888] @ 85 Hz
Resolution 1024x768x32-bit RGB [888] @ 100 Hz
Resolution 1152x864x16-bit RGB [565] @ 60 Hz
Resolution 1152x864x16-bit RGB [565] @ 70 Hz
Resolution 1152x864x16-bit RGB [565] @ 72 Hz
Resolution 1152x864x16-bit RGB [565] @ 75 Hz
Resolution 1152x864x16-bit RGB [565] @ 85 Hz
Resolution 1152x864x32-bit RGB [888] @ 60 Hz
Resolution 1152x864x32-bit RGB [888] @ 70 Hz
Resolution 1152x864x32-bit RGB [888] @ 72 Hz
Resolution 1152x864x32-bit RGB [888] @ 75 Hz
Resolution 1152x864x32-bit RGB [888] @ 85 Hz
Resolution 1280x768x16-bit RGB [565] @ 60 Hz
Resolution 1280x768x16-bit RGB [565] @ 70 Hz
Resolution 1280x768x16-bit RGB [565] @ 72 Hz
Resolution 1280x768x16-bit RGB [565] @ 75 Hz
Resolution 1280x768x16-bit RGB [565] @ 85 Hz
Resolution 1280x768x16-bit RGB [565] @ 100 Hz
Resolution 1280x768x32-bit RGB [888] @ 60 Hz
Resolution 1280x768x32-bit RGB [888] @ 70 Hz
Resolution 1280x768x32-bit RGB [888] @ 72 Hz
Resolution 1280x768x32-bit RGB [888] @ 75 Hz
Resolution 1280x768x32-bit RGB [888] @ 85 Hz
Resolution 1280x768x32-bit RGB [888] @ 100 Hz
Resolution 1280x960x16-bit RGB [565] @ 60 Hz
Resolution 1280x960x16-bit RGB [565] @ 70 Hz
Resolution 1280x960x16-bit RGB [565] @ 72 Hz
Resolution 1280x960x16-bit RGB [565] @ 75 Hz
Resolution 1280x960x32-bit RGB [888] @ 60 Hz
Resolution 1280x960x32-bit RGB [888] @ 70 Hz
Resolution 1280x960x32-bit RGB [888] @ 72 Hz
Resolution 1280x960x32-bit RGB [888] @ 75 Hz
Resolution 1280x1024x16-bit RGB [565] @ 60 Hz
Resolution 1280x1024x16-bit RGB [565] @ 70 Hz
Resolution 1280x1024x16-bit RGB [565] @ 72 Hz
Resolution 1280x1024x16-bit RGB [565] @ 75 Hz
Resolution 1280x1024x32-bit RGB [888] @ 60 Hz
Resolution 1280x1024x32-bit RGB [888] @ 70 Hz
Resolution 1280x1024x32-bit RGB [888] @ 72 Hz
Resolution 1280x1024x32-bit RGB [888] @ 75 Hz
Resolution 1600x900x16-bit RGB [565] @ 60 Hz
Resolution 1600x900x16-bit RGB [565] @ 70 Hz
Resolution 1600x900x16-bit RGB [565] @ 72 Hz
Resolution 1600x900x16-bit RGB [565] @ 75 Hz
Resolution 1600x900x16-bit RGB [565] @ 85 Hz
Resolution 1600x900x32-bit RGB [888] @ 60 Hz
Resolution 1600x900x32-bit RGB [888] @ 70 Hz
Resolution 1600x900x32-bit RGB [888] @ 72 Hz
Resolution 1600x900x32-bit RGB [888] @ 75 Hz
Resolution 1600x900x32-bit RGB [888] @ 85 Hz
Resolution 1600x1024x16-bit RGB [565] @ 60 Hz
Resolution 1600x1024x16-bit RGB [565] @ 70 Hz
Resolution 1600x1024x16-bit RGB [565] @ 72 Hz
Resolution 1600x1024x16-bit RGB [565] @ 75 Hz
Resolution 1600x1024x32-bit RGB [888] @ 60 Hz
Resolution 1600x1024x32-bit RGB [888] @ 70 Hz
Resolution 1600x1024x32-bit RGB [888] @ 72 Hz
Resolution 1600x1024x32-bit RGB [888] @ 75 Hz
Resolution 1600x1200x16-bit RGB [565] @ 60 Hz
Resolution 1600x1200x32-bit RGB [888] @ 60 Hz
TEXTURE FORMATS
Pixel Format 32-bit ARGB [8888]
Pixel Format 32-bit RGB [888]
Pixel Format 16-bit RGB [565]
Pixel Format 16-bit RGB [555]
Pixel Format 16-bit ARGB [1555]
Pixel Format 16-bit ARGB [4444]
Pixel Format 8-bit Indexed()
Pixel Format FourCC [DXT1]
Pixel Format FourCC [DXT2]
Pixel Format FourCC [DXT3]
Pixel Format FourCC [DXT4]
Pixel Format FourCC [DXT5]
3D Capabilities AGP Texturing, Edge Antialiasing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures
DIRECTSHOW INFO
DirectShow Version 6.04.2600.0
REGISTERED DIRECTSHOW FILTERS
Filter .RAM file Parser
Filter AC3 Parser Filter
Filter ACELP.net Sipro Lab Audio Decoder
Filter ACM Wrapper
Filter ASF ACM Handler
Filter ASF DIB Handler
Filter ASF DJPEG Handler
Filter ASF ICM Handler
Filter ASF JPEG Handler
Filter ASF URL Handler
Filter ASF embedded stuff Handler
Filter ASX file Parser
Filter ASX v.2 file Parser
Filter AVI Decompressor
Filter AVI Draw
Filter AVI Splitter
Filter AVI/WAV File Source
Filter Color Space Converter
Filter DV Muxer
Filter DV Splitter
Filter DV Video Decoder
Filter Default DirectSound Device
Filter Default MidiOut Device
Filter DivX Decoder Filter
Filter File Source (Async.)
Filter File Source (Netshow URL)
Filter File Source (URL)
Filter File stream renderer
Filter IVF source filter
Filter Indeo® audio software
Filter Indeo® video 4.4 Decompression Filter
Filter Indeo® video 5.10 Decompression Filter
Filter InterVideo Audio Decoder
Filter InterVideo Video Decoder
Filter Internal Script Command Renderer
Filter Line 21 Decoder
Filter Line 21 Decoder 2
Filter Lyric Parser
Filter MIDI Parser
Filter MJPEG Decompressor
Filter MPEG Audio Decoder
Filter MPEG Layer-3 Decoder
Filter MPEG Video Decoder
Filter MPEG-2 Demultiplexer
Filter MPEG-2 Splitter
Filter MPEG-I Stream Splitter
Filter Microsoft MPEG-4 Video Decompressor
Filter Microsoft Screen Video Decompressor
Filter Multi-file Parser
Filter NSC file Parser
Filter Overlay Mixer2
Filter QT Decompressor
Filter QuickTime Movie Parser
Filter SAMI (CC) Parser
Filter VBI Surface Allocator
Filter VGA 16 Color Ditherer
Filter Video Port Manager
Filter Video Renderer
Filter WM ASF Reader
Filter WM ASF Writer
Filter WMP CD Filter
Filter WST Decoder
Filter Wave Parser
Filter Windows Media Audio Decoder
Filter Windows Media Multiplexer
Filter Windows Media Pad VU Data Grabber
Filter Windows Media Update Filter
Filter Windows Media Video Decoder
Filter Windows Media source filter
Filter XML Playlist
MEMORY INFO
Total Physical Memory 256 MB
Free Physical Memory 133.86 MB
Total Pagefile Memory 618.63 MB
Free Pagefile Memory 525.16 MB
MEMORY ARRAYS
Max Module Capacity 1 GB
Location <unknown>
Use <unknown>
Supported Error D&C Single-bit ECC
Supported Speeds 70ns, 60ns
Supported Types Standard, Parity, ECC, Fast-paged, EDO, SIMM
Supported Voltages 3.3V
MEMORY SLOTS
Installed & Enabled Size 256 MB
Form Factor <unknown>
Frequency 0 Hz
Slot DIMM1
Manufacturer
Type <unknown>
Type Details DIMM, SDRAM
Enabled Size 256 MB
Total Bit Width 0
Data Bit Width 0
Installed & Enabled Size 0 bytes
Form Factor <unknown>
Frequency 0 Hz
Slot DIMM2
Manufacturer
Type <unknown>
Type Details <unknown>
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
Installed & Enabled Size 0 bytes
Form Factor <unknown>
Frequency 0 Hz
Slot DIMM3
Manufacturer
Type <unknown>
Type Details <unknown>
Enabled Size 0 bytes
Total Bit Width 0
Data Bit Width 0
MOTHERBOARD INFO
Manufacturer MSI
Model MS-6380E
Version 1.0
BIOS Vendor American Megatrends Inc.
BIOS Version 07.00T
BIOS Release Date 04/02/01
BIOS Properties Plug and Play, Flash, AGP
CARD SLOTS
Number 1
Designation PCI1
Type PCI
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 2
Designation PCI2
Type PCI
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 3
Designation PCI3
Type PCI
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 4
Designation PCI4
Type PCI
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 5
Designation PCI5
Type PCI
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
Number 0
Designation AGP
Type AGP 4X
Characteristics 3.3V, Shared, PME Signal
Data Bus Width 32
Details Available, Long
Device Class <unknown>
Device Name
Device Manufacturer
Device Driver Date
Device Vendor ID 0x0000
Device ID 0x0000
Device Sub-System ID 0x00000000
Device Revision 0x00
IRQ 0
SYSTEM DEVICES
Description Mostek (bridge) CPU do PCI VIA Tech
Manufacturer VIA
Vendor ID 0x1106
Device ID 0x3099
Subsystem ID 0x00000000
Revision 0x00
Description VIA Standard PCI to ISA Bridge
Manufacturer VIA
Vendor ID 0x1106
Device ID 0x3147
Subsystem ID 0x00000000
Revision 0x00
Description VIA CPU to AGP Controller
Manufacturer VIA
Vendor ID 0x1106
Device ID 0xb099
Subsystem ID 0x00000000
Revision 0x00
Revision 2.0
Rate 1x, 2x, 4x (4x enabled)
Aperture Size 128 MB
Sideband Addressing supported (enabled)
Fast Write supported (enabled)
MONITOR INFO
MONITORS
Name SONY CPD-E220/E220E
Manufacturer SONY Corporation
Max Width 0
Max Height 0
POWER SUPPLY INFO
BATTERIES
OPERATING SYSTEM INFO
Operating System Microsoft Windows XP
Version 5.1.2600
Service Pack
Locale PL
Desktop Width 1024
Desktop Height 768
Desktop BPP 32
HARD DISK INFO
HARD DISKS
Name Maxtor 4D040H2
Manufacturer (Standardowe stacje dysków)
Capacity 38.16 GB
Model Maxtor 4D040H2
Interface Type IDEDesert Eagle .50 AE
http://www.youtube.com/watch?
v=BWZFaiTdKwM - Fajnie wyglada wynik w 2xAA taki sam jak w 4xAA :))) , speed 13/08/02 19:26
szkoda miejsca na takie kobylaste raporty. Jeszcze zrob test w 1024x768x32 z 4xAA dla Nature .- jeszcze jedno ,zwroc uwage aby w sterownikach dla D3d bylo ustawione na najlepsza jakosc , speed 13/08/02 19:29
---------------
- ale dowaliles :-) , NimnuL-Redakcja 14/08/02 08:42
jade w dół i jade, i jade ... i konca nie widac :-))Gdyby nie wymyślono elektryczności,
siedziałbym przed komputerem przy
świeczkach.
- przeprowadziłem testy tak jak chciałeś.... , tekknik 13/08/02 20:15
wszystko jest ustawione tak jak jest napisane na początku włącznie z D3D, i tak:
1. przy 1024X768 32 4xAA Game 4 - Nature 14.7 fps
2. przy 1152X864 32 4xAA Game 4 - Nature 12.3 fps
3. przy 1280x1024 32 4xAA Game 4 - Nature 16.7 fps
teraz pytanie
niech mi to ktoś wytłumaczy skąd wynikają powyższe różnice?
czy może jest to błąd 3dmarka?
wszystkie pomiary przeprowadzałem 3 krotnie celem wykluczenia przypadku w wynikachDesert Eagle .50 AE
http://www.youtube.com/watch?
v=BWZFaiTdKwM - Może , Fl@sh 13/08/02 23:45
różnice wynikają z tego że GF robi AA poprzez rendering dublujący rozdzielczość pionową i poziomą i wyliczający wartość uśrednioną barwy każdego piksla (chyba że się mylę, bo nie jestem pewien) i może 1280x1024 to już jest za wysoki res do takiego zabieguSprzedam drewno pod każdą
postacią ;-) GG: 687866
|
|
|
|
|
All rights reserved ® Copyright and Design 2001-2024, TwojePC.PL |
|
|
|
|